@inproceedings{raptis2017interact,
	title        = {Effects of Image-Based Rendering and Reconstruction on Game Developers Efficiency, Game Performance, and Gaming Experience},
	author       = {Raptis, George E. and Katsini, Christina and Fidas, Christos and Avouris, Nikolaos},
	year         = {2017},
	booktitle    = {Human-Computer Interaction - INTERACT 2017},
	publisher    = {Springer International Publishing},
	address      = {Cham},
	pages        = {87--96},
	doi          = {10.1007/978-3-319-67684-5_6},
	isbn         = {978-3-319-67684-5},
	editor       = {Bernhaupt, Regina and Dalvi, Girish and Joshi, Anirudha and K. Balkrishan, Devanuj and O'Neill, Jacki and Winckler, Marco},
	abstract     = {Image-based rendering and reconstruction (IBR) approaches minimize time and costs to develop video-game assets, aiming to assist small game studios and indie game developers survive in the competitive video-game industry. To further investigate the interplay of IBR on developers' efficiency, game performance, and players' gaming experience we conducted two evaluation studies: a comparative, ecologically valid study with professional game developers who created games with and without an IBR-based game development pipeline, and a user study, based on eye-tracking and A/B testing, with gamers who played the developed games. The analysis of the results indicates that IBR tools provide a credible solution for creating low cost video game assets in short time, sacrificing game performance though. From a player's perspective, we note that the IBR approach influenced players' preference and gaming experience within contexts of varying levels of player's visual intersections related to the IBR-created game assets.}
}
